"Ohh, there's a train involved, this ruins the Zelda series/too technological."
It's innovative. It's a sequel to the WindWaker/PhantomHourglass series, as you recall in Wind Waker, land was bound to replace the water eventually. So it doesn't "ruin the series". The train was a really nice touch toward a more "modern" Zelda, and I, for one, like this idea.
"This is a sequel? It's too the same/different."
First of all, it's supposed to be like the same because Zelda is like that. If it went through a total makeover, people would hate it. That means with the sword/items/plotline/mains. It's cartoony style makes it consistent for the trilogy. It's also supposed to be at least a bit different. It can't be exactly the same otherwise the gamers will lose interest knowing the game was like the last. The train isn't too different, it still keeps Zelda universe-elements.
"LINEBECK NO!!! IF IT DOESN'T HAVE HIM I HATE IT!!"
No offense to the people I'm targeting here, it is a specific group. :/ But as much as I'll miss Linebeck in the next game, I honestly believe that one person missing should not affect your feelings of a game series you love so much.
"No ocean?! I hate this game!!"
Then why the hell do you like the Zelda series again? Seriously, 1/3 of the series is water, the rest is land-based.
Spirit Tracks is innovative while keeping it's Wind Waker roots. Don't complain, they worked hard on it at Nintendo.












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askiisoft ([link])
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Joshy-chan owns my heart forever...
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Joshy-chan owns my heart forever...
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RBP is love.
I wonder if he'd remember you.
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Joshy-chan owns my heart forever...
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RBP is love.
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